BUZZBELL: MESSAGES THAT MATTER
DESIGNING A MOBILE APP FOR URGENT COMMUNICATION
PURPOSE
BuzzBell was built to bring peace of mind by giving users a way to reliably contact people during critical moments, using patented technology that bypasses silent settings.
TIMELINE
6-month Lean UX process from August 28, 2020 – April 15, 2021.
TEAM SIZE
As a founding designer, I led competitive research, scenario development, & UI prototyping, and trained our 5-person design team on Figma. 22 employees contributed across phases.
PRODUCT FOUNDATION
BuzzBell evolved from our earlier product, NeedUNow (NUN), which let users send alerts that bypassed 'Silent' & 'Do Not Disturb' settings.
Alerts triggered an audible ring the recipient could only silence by opening the app.
A survey of 9 users revealed:
• NUN felt limited to “negative” emergencies
• Users wanted ‘Silent’-override alerts integrated with messaging or social platforms
RESEARCH & FINDINGS
I conducted a competitive analysis of popular messaging apps - Messenger, Signal, Telegram, Viber, & WhatsApp - to identify gaps and opportunities.
From this, we prioritized 8 core messaging features:
• 1-on-1 & group chats
• Voice calls (non-override)
• Multimedia & document sharing
• Read receipts & reactions
• End-to-end encryption & data privacy
DEFINITION & IDEATION
An important pain point emerged during a weekly creative brainstorm: NUN alerts were only audible, risking disruption in quiet settings.
Solution: What if it made the device vibrate?
After proven feasible, we rebranded our ‘Silent’-override feature to BuzzBell - ‘Buzz’ for vibrational alerts, ‘Bell’ for audible alerts.
After defining 5 target user groups, I developed user scenarios (2 for ‘Buzz’, 3 for ‘Bell’), renewing our value proposition through the dualization of our patented offering, more nuanced and robust.
INTERACTIVE PROTOTYPE
When it came time to prototype, I recommended switching from Photoshop & Illustrator to Figma for more collaborative wireframing. Upon approval, I trained our four designers on using it.
• Mid-fi prototype (“Day One”): Conveying “Peace of Mind” through diversity & inclusion.
• Hi-fi prototype (“Day Two”): A more universal interpretation of “Peace of Mind”, switching to a palette of accessible, “cooler” colors.
Both prototypes were refined weekly through iterative design.
In addition to owning specific sets of wireframes, each designer contributed distinctive inputs:
• Designer 1 - Brand guidelines
• Designer 2 - Icons
• Designer 3 - Dummy data
• Designer 4 - Illustrations
• Myself - UX writing (microcopy e.g. buttons, modals, PX copy), UI style guides, and UI component export
USABILITY TESTING & FINDINGS
Testing real builds allowed early validation of real-world app behavior, user interactions, and bug detection.
Functional app builds were tested weekly by 17 users (10 iOS, 7 Android) via TestFlight & Firebase.
Product managers translated user reports into Figma comments for the design team to make iterations.
• Mid-fi feedback:
– Aesthetic more “feminine” than inclusive
– Confusion around “Peace of Mind” Mode
– Difficulty scrolling through contacts
– Glitches using emoji reactions
• Hi-fi feedback:
– Inclusive through accessible aesthetic
– “Peace of Mind” mode swapped for two toggles
– A-Z scale for rapid contact scolling
– Deleting emoji reactions
INSIGHTS & OUTCOME
Iterative design allowed us to quickly adapt to user needs during high-stakes communication.
Bad news:
• Apple initially rejected our “Day One” build for bypassing ‘Do Not Disturb’, a system setting - requiring “Day Two” to only override ‘Silent’ on iOS.
Good news:
• “Day Two” successfully launched on the App Store and Play Store.
• BuzzBell was recognized by TIME’s 100 Best Inventions of 2021, validating our Lean UX approach.
• Lessons learned: prioritizing accessible colors earlier and defining key user personas would have streamlined actionable insights.
• Future growth might have involved offering our patented override system as SaaS APIs for broader adoption across competing messaging platforms.
PROJECT SNAPSHOT
DESIGN PROCESS
While our “Lean UX” process was guided by initial competitor research and use case ideation, it primarily focused on the continuous refinement of prototypes based on rapid iteration and user feedback. Our design team of 5 prototyped a brand-new app solving communication barriers during critical moments.
MY INPUTS
• Led competitive analysis & problem reframing
• Co-defined target users & wrote user scenarios
• Formalized our value proposition
• Co-designed mid-fi & hi-fi prototypes
• Led UX writing, built UI Style Guides, and exported UI elements for developer hand-off
TOOLS USED
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